Like the other Kombatants, he's not susceptible to air combos, so limit your combos to simple attacks. Keep it simple with the combos and watch out for his spear attack as well as his teleporting punch. The first is a simple one on one confrontation with the undead man. This fight is separated into three portions. In the Netherrealm, everything is hot to the touch, so watch your step! Make your way down and soon enough you'll encounter Scorpion! From here, drop down and swing up the poles to reach the Netherrealm, Scorpion's territory. Toss your enemies onto these hooks and the next door and portal will open, taking you back to the Foundry entrance. There are three hooks in the Deadpool that you'll need to utilize so that you can escape. Be careful of the shockwaves that emanate when he throws the pillar to the ground.įollowing Goro's defeat, Raiden will open up a portal to the Deadpool. After taking a couple of licks, Goro will grab a pillar and use it as a weapon.
MORTAL KOMBAT SHAOLIN MONKS WALKTHROUGH FREE
Another note that's important to keep in mind is that Goro cannot block any attacks, unlike the other Kombatants that you've faced, so you have free reign of the air. Goro loves to charge in head first, so jump to safety when he approaches and fire back some projectiles. He's very much the pushover, and you shouldn't have any problems with him if you keep your distance. Wall Run to the other side, use the save point, and the get ready for another boss fight!Īs intimidating as he was in the fighting game, Goro's got nothing on you. However, this is where you two split up, as he chases Scorpion through a portal. Head for the exit, and Subby will once again assist you by creating a wall for you to run on. Then Sub-Zero will need some protection as he freezes the blood so that you can scale the wall. Throw enemies onto the wheel to cause the container to overflow. Inside, there's a giant spiked wheel that leads to a container of blood. When he freezes the door, use a Strong Attack to break it down. You'll cross the river of blood with him, and once you've done that, he'll open a door for you by freezing it. Once he gets some sense knocked into him, Sub-Zero will join your team. In fact, his combo breaker is more powerful than the rest because it damages and freezes you at the same time! Keep your distance with projectile attacks and you should be fine. As with the other Kombatants, he cannot be juggled for very long. Both do significant damage and can really rough you up for the rest of the level. Subby isn't so difficult, but he does have two fast moves that you have to watch out for, namely his ice blast and his slide. Head back and go through the gate, and you'll have to take on Sub-Zero! After everyone is dead, open the gate with the lever here. He will intermittently summon lightning to electrocute the pool of blood in this room, so all you need to do is throw them into the pool and Raiden will do the rest. The next room will be a little tricky, but it's good that you have the help of Raiden. Your progress is blocked by a huge pile of bodies, so simply slash through them with your weapon to go further. Long Jump across the gap, and then cross the bridge. It's locked, so use your Wall Climb ability to climb up to the second tier. Find a sharp bladed weapon, and then make your way to the gate on the other side of the area. These guys are extremely strong, but they're manageable if you've been upgrading your skills. In the Wasteland, you'll face off with the Red and Black Dragon Mercenaries, who are also fighting each other. Make your way up and you'll eventually come across a portal that will take you to the Wasteland.
Head right and you'll find a place where you can Wall Run and Wall Jump. This will take you to the Foundry, but you can't access this part yet. From the portal entrance, drop down and head left to the next portal.